Introduction
🥳 Welcome to the Chrome Graphics Book! 🥳
In this book, we're going to go on a whirlwind tour of the architecture of Graphics in Chrome and ChromeOS.
There are several target audiences for this project:
- Engineers interested in understanding or working on graphics in Chrome/ChromeOS
- PMs, TPgMs, PgMs interested in getting a sense of the technical details of our graphics stack
Organization
This document is divided into three major sections:
- Broad Architecture and Big Boxes
A general overview of the high-level architecture of Chrome/ChromeOS. Ideas, not code. - Foundational Concepts and Code
Explanations of and pointers to key architectural principles and API surfaces. - How Things Really Work
Detailed journeys through special topics in Chrome Graphics. Deep dives w/ lots of code.
Contributing
If you have experience with graphics in ChromeOS and you would like to contribute, we'd love your help in making this living document better!
The code behind this book lives in this github repo. Contributions can be made via the standard chromium gerrit workflow.